Cayce - Dimension Detective Development

Making Of / 29 January 2019

Transistor - Evolving Atmosphere In Games - An analysis of Atmosphere

General / 22 January 2018

Atmosphere is a powerful tool across many mediums. Films, books and even music can portray moods, emotion and feelings, enticing audiences and effecting them. Games which have a heavy and cohesive atmosphere manage to draw the player into the world and provide them with an immersive memorable experience. I decided to study a game which I believe has a strong and engaging atmosphere, to discover what atmosphere is and how it immerses the player.

Analysis Report (written accompaniment) Google Drive




Temple Tamper - Game World Mechanics Unreal Level

Work In Progress / 22 January 2018

I created this simple white box level in Unreal Engine 4 to explore different game mechanics and how players think and progress through a level. Below is a play through with commentary explaining the different aspects and how they work together to lead the player forward. 

Design Document (Google Drive)